![]() ![]() The story of Stray Gods follows Grace – voiced by Laura Bailey – a singer in a band whose life is going nowhere fast. ![]() The game meld’s a narrative filled with BioWare dialogue trees – Creative Director David Gaider is best known as the lead writer of Dragon Age: Origins and Inquisition – as well as big musical numbers – composed by Austin Wintory and co-written by Wintory, the band Tripod, and musician Montaigne. Stray Gods tells you exactly what it is trying to be on the box. The world of Stray Gods melds influences from gaming and theater but doesn’t spend enough time building out the characters. But the execution can never deliver a showstopping number, and the game itself feels adrift and unsure of what direction to go. Stray Gods, the first game from Summerfall Studios, is a promising concept with the lofty goal of melding two artistic mediums that have more in common than you might think. It’s not a great first impression, but it is indicative of the five- to eight-hour experience that follows. The first bars are shaky at best and the song – titled 'Adrift' – can’t seem to find itself. As the music swelled in anticipation of the first sung notes, I waited for a statement about what this game would be. It’s why openings such as Into the Woods' titular track are so iconic.įive minutes into Stray Gods: The Roleplaying Musical, protagonist Grace launches into the first song of the game. The best also skillfully lay the groundwork for the story and character development to come. The opening of every musical is meant to hook the audience into the next handful of hours of song and dance. ![]()
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